- Games
- Roguelike Games
- Vampire Survivors
Vampire Crawlers: The Turbo Wildcard from Vampire Survivors is scaring me
Comments (0) ()When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.
(Image credit: Poncle)
Vampire Survivors sucked up a dangerous amount of my free (and unfree!) time a few years ago, and developer Poncle's now using its Nosferatu-style powers to visit me in my late night fever dreams and threaten to do the same thing again, this time with a deckbuilding spin-off. Help.
Revealed at the Xbox Partner Preview showcase last night, Vampire Crawlers: The Turbo Wildcard from Vampire Survivors is the exorbitantly long name of the indie dev's new spinoff, which sees the original roguelite's moreish loop, overpowered builds, in-jokes and blinding bullet hell pixels switch to a first-person lens. Vampire Crawlers is more than just a perspective shift, though.
You may like-
"On Steam alone, I probably have 3,000 hours": Nobody loves Vampire Survivors more than its creator, who once thought nobody would play it "for more than two hours" and ironically says short games rule
-
"I felt like playing 30 hours of story mode was actually the tutorial": Too many RPGs and JRPGs end after their combat really gets good, Vampire Survivors creator says, which is where the roguelike formula is so great
-
The Witcher 3 director says his upcoming RPG The Blood of Dawnwalker isn't "going fully into the vampire fantasy," and expect some Dishonored vibes
Watch On
Of course, the first-person dungeon-crawling that the game is named after is also new, and Galante explains that lots of the "bare-bones choice tree" maps you see in modern roguelikes, even the good ones – Slay the Spire, Cobalt Core – are a bit overused. "It's practical, but I wanted to create something just a bit more involved, to give a little more meaning to exploration," he adds. "The dungeons exist mainly to offer more interesting choices about what to do in between fights and to help in giving the feeling that you are moving through a world where a large variety of things could happen, instead of just navigating menus."
Vampire Crawlers is – ahem – crawling onto PC, PS5, Nintendo Switch, mobile storefronts, Xbox Series X|S and Game Pass sometime in 2026. "As soon as it's ready!"
"On Steam alone, I probably have 3,000 hours": Nobody loves Vampire Survivors more than its creator, who once thought nobody would play it "for more than two hours" and ironically says short games rule.
Sign up to the GamesRadar+ NewsletterContact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsorsBy submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. CATEGORIES Xbox Series X PC Gaming Nintendo Switch PS5 Mobile Gaming Nintendo Switch 2 Platforms Xbox Nintendo PlayStation Kaan SerinFreelance contributorKaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.
Logout Read more
"On Steam alone, I probably have 3,000 hours": Nobody loves Vampire Survivors more than its creator, who once thought nobody would play it "for more than two hours" and ironically says short games rule
"I felt like playing 30 hours of story mode was actually the tutorial": Too many RPGs and JRPGs end after their combat really gets good, Vampire Survivors creator says, which is where the roguelike formula is so great
The Witcher 3 director says his upcoming RPG The Blood of Dawnwalker isn't "going fully into the vampire fantasy," and expect some Dishonored vibes
CD Projekt Red veteran behind The Blood of Dawnwalker says time isn't just a "resource" in the RPG but a currency, which players are in control of "fully" as they contend with the vampire game's unique 30 day limit
Stop everything, this vampire decorating sim screams dark romantasy and I can't wait to get my hands on it in 2026
"I see a lot of publishers I don't like": Vampire Survivors creator made his own publisher to "share the luck" and says too many companies "try to exploit the platforms just to make money"
Latest in Roguelike Games
After five hours, Moonlighter 2 already has me hooked thanks to these five features
With an 'Overwhelmingly Positive' rating on Steam, Risk of Rain 2 fans finally get the DLC they deserve after the first Gearbox-led effort put the roguelike "in a really bad place"
"We know that the players are the ones actually enjoying the game": Moonlighter 2 owes its existence to its devs' astonishingly in-depth approach to player feedback
After 2 roguelikes, an acclaimed strategy game, and a League of Legends spin-off all in just 7 years, the Moonlighter 2 devs explain how new ideas are key to their survival
Palworld lead and Pocketpair founder says Megabonk dev is "one of the game developers I respect the most" as the solo indie creator withdraws his roguelike hit from The Game Awards
Roguelike superstar drops out of The Game Awards because Megabonk "is not my debut game," but fans beg solo dev to reconsider: "Wait until you hear about 'indie' games in the indie category that are backed by multi-billion-dollar corps"
Latest in News
Jon Favreau confirms he was "planning on doing" The Mandalorian season 4 before The Mandalorian and Grogu moved forward
Netflix reveals the most rewatched KPop Demon Hunters scenes, and number 1 is a Saja Boys surprise
Vampire Survivors studio reveals a roguelike deckbuilder spin-off threatening all my free time in 2026: "We're milking this bunch of pixels like there's no tomorrow"
Clair Obscur: Expedition 33 wins 7 titles at Golden Joystick Awards, tying with Baldur's Gate 3 – and Larian boss Swen Vincke approves: "Definitely deserved"
As Return to Silent Hill releases new trailer, some fans of the video game are confused by one major change
Capcom says Resident Evil Requiem's "stalker" enemy will only be "a small part of the game," improving the worst thing about my favorite game franchise
GAME REVIEWSMOVIE REVIEWSTV REVIEWS
1This enthralling team board game is perfect for playing with family this Thanksgiving- 2Kirby Air Riders review: "This racer is also equal parts fighting game, minigame collection, and roguelike – and I'm shocked at how well that works"
- 3Demonschool review: "This Persona-inspired RPG is full of fun, flair, and ready to chomp away at your free time"
- 4Morsels review: "The Binding of Isaac style roguelike shooting gets somehow grosser, but struggles to set itself apart"
- 5Dispatch review: "Critical Role fans rejoice – episodic gaming has been superheroically saved by this incredibly charming band of misfits"
1Wicked: For Good review: "Builds to an incredibly cathartic conclusion, but isn't quite as captivating as Part 1"- 2The Running Man review: "Some fun action and Glen Powell's star power aren't enough to energize this disappointing Stephen King adaptation"
- 3Predator: Badlands review: "Die-hard fans may be disappointed, but as a blockbuster action-adventure, Badlands kills it"
- 4Chainsaw Man – The Movie: Reze Arc review "Storytelling just as compelling as the chainsaws, devils, and visually excessive fight scenes"
- 5Tron: Ares review: "Misses out by swapping the Grid for the real world"
1Pluribus season 1 review: "Easily one of the year's best dramas"- 2The Witcher season 4 review: "The Henry Cavill-less fourth season is the best yet"
- 3IT: Welcome to Derry review: "A supremely confident step back into the history of Stephen King's cursed town and killer clown"
- 4Splinter Cell: Deathwatch review: "A pale imitation of the long-dormant stealth franchise"
- 5Marvel Zombies review: "A fun expansion of the What If episode with delightful MCU Easter eggs and truly gross R-rated kills"