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"We went from a boy to a rabbit for about a week"
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(Image credit: Nintendo / Rare)
Banjo-Kazooie, the iconic bird and bear duo who first stomped onto the scene in two excellent N64 platformers, almost looked very different.
The story of how Banjo-Kazooie actually began development as Project Dream has been well documented up to now. Before Banjo-Kazooie was a platformer about collecting jiggies and defeating a green witch, it was a pirate adventure where Banjo was actually a human.
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Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.
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GoldenEye 007 had a "strong influence" on Banjo-Kazooie's sequel because Rare devs spent "probably every lunchtime for a couple of years" playing the N64 FPS
Iconic voice behind Donkey Kong's "oh banana" says he only did it because he "got so sick of asking" others to do the voice acting, and he "never thought" Nintendo would still be using it 25 years later
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