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Kingdom Come: Deliverance 2 actor is "optimistic" about "opportunities" in generative AI acting: "My hope is that that power will come to the creator"

2025-11-21 20:10
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Kingdom Come: Deliverance 2 actor is "optimistic" about "opportunities" in generative AI acting: "My hope is that that power will come to the creator"

"There's this possibility for some amazing creative stuff to happen, as well as a lot of changes"

  1. Games
  2. RPGs
  3. Kingdom Come: Deliverance 2
Kingdom Come: Deliverance 2 actor is "optimistic" about "opportunities" in generative AI acting: "My hope is that that power will come to the creator" News By Jordan Gerblick Contributions from James Daly published 21 November 2025

"There's this possibility for some amazing creative stuff to happen, as well as a lot of changes"

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Kingdom Come: Deliverance 2 protagonist sighs into his hand (Image credit: Warhorse Studios)

It's not often that you hear an actor, particularly an actor mostly known for roles in video games, talk positively about generative AI in acting, but a prominent actor appearing in one of the year's biggest releases envisions a world where the tech can improve creative output without displacing jobs.

Talking to GamesRadar+, Jim High – the actor behind Kingdom Come: Deliverance 2 big bad Erik – tippy-toes the tightrope between both sides of the generative AI argument: it's evil and antithetical to human creativity, and it's the benevolent and inevitable future of mankind.

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Understandable – most of us, particularly those of us in industries that might be vulnerable to AI displacement, are pretty freaked out about the proliferation of generative AI in previously human-dominated fields. But High also wonders if there could be a place for AI in video game acting that doesn't result in people losing their jobs.

"My hope is that that power will come to the creator," he says. "I think they're always – for performances and things like that – you're always going to need a puppeteer of some sort, whether that's inside it, or controlling it with dials, and what have you. So I don't think that creative process will ever go away, I hope. But there's this possibility for some amazing creative stuff to happen, as well as a lot of changes."

Sign up to the GamesRadar+ NewsletterContact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsorsBy submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. CATEGORIES PS5 Xbox Series X PC Gaming Platforms PlayStation Xbox Jordan GerblickJordan GerblickSocial Links Navigation

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

With contributions from
  • James DalySenior Producer - GamesRadar+

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